Exploring the Gaming Industry: Microtransactions, Community Feedback, and RPGs
This article is a summary of a YouTube video "ПОГОВОРИМ ОБ ИГРАХ?" by Recrent
TLDR The video discusses various aspects of the gaming industry, including the importance of microtransactions, the potential addition of a one-shot sniper gun to a game based on community feedback, and the use of RPGs as cost-effective weapons, while acknowledging the speaker's bias against certain games.
Streamer played Solo War Zone 2, discussed gaming industry with chat, and invited viewers to custom tournament, but struggled to play aggressively; PUBG played for tournament wins, not training.
Developers may add a one-shot sniper gun with nostalgic value to the game based on community feedback and previous tests.
Developers prioritize microtransactions over game purchases, using pre-orders and free multiplayer weekends to encourage players to buy skins and Battle Passes for revenue.
RPGs are a cost-effective weapon that can pay for themselves and be replaced easily, but only 10% of players reach the maximum level in Battle Pass.
Testing gun attachments for optimal target accuracy, including silencer, compensation, fast bullets, handle, and sights.
Developers profit from microtransactions in free games, with Activision Blizzard leading the way in the industry.
M2 release next year, nostalgia drives sales despite low trust in NEX, while new games lack originality and rely on remakes.
The speaker acknowledges their bias against certain games, but recognizes it may be due to effective marketing.